Armor Class: 15 (Leather)

Hit Points: 45 (6d8 +18)

Speed: 30ft (9m / 6 sqr)

Proficiency: +2


STR

13 (+1)

DEX

19 (+4)

CON

17 (+3)

INT

11 (+0)

WIS

15 (+2)

CHA

11 (+0)


Skills: Survival +4 Perception +4 Stealth +6 Nature +2

Saving Throws: Dextery +6 Constitution +5

Challenge: 2 (450 XP)


Racial Features

Ability Modifiers: +1 to all

Languages: speaks Common and one extra.


Special Abilities

Tracker: The scout has advantage on survival checks to track a foe.
Wanderer: During a short rest the scout can find food and fresh water for him, provided that the land has such things.

Actions

Multiattack. The Scout makes two weapon melee attacks or two ranged attacks.

Shortsword. Melee Weapon Attack +6 to hit, reach 5 ft, one target. Hit: 7 (1d6 +4 ) slashing damage.

Properties: Finesse, Light,

Longbow. Ranged Weapon Attack +6 to hit, range 150/600, one target. Hit: 8 (1d8 +4 ) piercing damage.

Properties: Ammunition: range 150/600, Heavy, Two-handed,

NPC Options



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