Armor Class: 16 (Ring mail, Shield)

Hit Points: 45 (7d6 +21)

Speed: 30ft (9m / 6 sqr)

Proficiency: +2


STR

16 (+3)

DEX

14 (+2)

CON

16 (+3)

INT

10 (+0)

WIS

14 (+2)

CHA

10 (+0)


Skills: Stealth +4 Athletics +5 Intimidation +2 Survival +4 Medicine +4

Saving Throws: Strength +5 Constitution +5

Challenge: 1 (200 XP)


Actions

Multiattack.The Soldier makes two weapon melee attacks or two ranged attacks.

Shortsword. Melee Weapon Attack +5 to hit, reach 5 ft, one target. Hit: 6 (1d6 +3 ) slashing damage.

Properties: Finesse, Light,

Light Crossbow. Ranged Weapon Attack +4 to hit, range 80/320ft, one target. Hit: 6 (1d8 +2 ) piercing damage.

Properties: Ammunition: range 80/320ft, Loading, Two-handed,


Special Abilities

City Defender: The soldier can have proper housing and medical care inside the barracks of their nation without spending money.
Military Training: In case of need the soldier can only eat and drink half of the normal needed food for CON days. He can also do a forced march the double time than a normal adventurer.
Tool Proficiency: The soldier is proficient with Vehicles (land).

Racial Features

Ability Modifiers: -2 Str, +2 Dex

Small Size: small creatures should use d6 for hit dices

Stealthy: You have proficiency in the stealth skill. (even if DMG didn't say so, all the goblins on MM got stealth)

Nimble Escape: The creature can take the Disengage or Hide action as a bonus action on each of its turns .

Darkvision: 60ft (18m / 12sqr)

Languages: speaks Common and Goblin.

Character created at rpgtinker.com

NPC Options



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