Armor Class: 16 (Ring mail, Shield)

Hit Points: 97 (13d8 +39)

Speed: 30ft (9m / 6 sqr)

Proficiency: +2


STR

20 (+5)

DEX

12 (+1)

CON

16 (+3)

INT

8 (-1)

WIS

14 (+2)

CHA

10 (+0)


Skills: Intimidation +2 Athletics +7 Survival +4 Medicine +4 Persuasion +2

Saving Throws: Strength +7 Constitution +5

Challenge: 4 (1100 XP)


Actions

Multiattack.The Soldier makes three weapon melee attacks or three ranged attacks.

Shortsword. Melee Weapon Attack +7 to hit, reach 5 ft, one target. Hit: 8 (1d6 +5 ) slashing damage.

Properties: Finesse, Light,

Light Crossbow. Ranged Weapon Attack +3 to hit, range 80/320ft, one target. Hit: 5 (1d8 +1 ) piercing damage.

Properties: Ammunition: range 80/320ft, Loading, Two-handed,


Special Abilities

City Defender: The soldier can have proper housing and medical care inside the barracks of their nation without spending money.
Military Training: In case of need the soldier can only eat and drink half of the normal needed food for CON days. He can also do a forced march the double time than a normal adventurer.
Tool Proficiency: The soldier is proficient with Vehicles (land).

Racial Features

Ability Modifiers: +2 Str, -2 Int

Aggressive: As a bonus action, the creature can move up to its speed toward a hostile creature that it can see.

Menacing: You have proficiency in the intimidate skill. (even if DMG didn't say so, all the orcs on MM got intimidation)

Darkvision: 60ft (18m / 12sqr)

Languages: speaks Common and Orc.

Character created at rpgtinker.com

NPC Options



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