Armor Class: 17 (Leather, Shield)

Hit Points: 82 (11d8 +33)

Speed: 30ft (9m / 6 sqr)

Proficiency: +2


16 (+3)


18 (+4)


16 (+3)


10 (+0)


10 (+0)


10 (+0)

Skills: Acrobatics +6 Athletics +5 Sleight of Hand +6 Stealth +6

Saving Throws: Dexterity +6 Constitution +5

Challenge: 4 (1100 XP)


Multiattack.The Swordsman makes three weapon melee attacks or three ranged attacks.

Scimitar. Melee Weapon Attack +6 to hit, reach 5 ft, one target. Hit: 7 (1d6 +4 ) slashing damage.

Properties: Finesse, Light,

Shortbow. Ranged Weapon Attack +6 to hit, range 80/320ft, one target. Hit: 7 (1d6 +4 ) piercing damage.

Properties: Ammunition: range 80/320ft, Two-handed,

Special Abilities

Dervish: Due to it high prowess with the sword he can use a bonus action to take the Dash or Disengage action.
Sword Dancing: He can make a performance check to dance with his blades. He is considered proficient with it and the check uses DEX as its attribute.

Racial Features

Ability Modifiers: +2 Str, -2 Int

Rampage: When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack (Hit: Str + Prof, Damage: 1d4 + Str)

Darkvision: 60ft (18m / 12sqr)

Languages: speaks Gnoll.

Character created at

NPC Options

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