Armor Class: 18 (Leather, Shield)

Hit Points: 45 (7d6 +21)

Speed: 30ft (9m / 6 sqr)

Proficiency: +2


STR

12 (+1)

DEX

20 (+5)

CON

16 (+3)

INT

12 (+1)

WIS

10 (+0)

CHA

10 (+0)


Skills: Stealth +7 Acrobatics +7 Athletics +3 Sleight of Hand +7 Intimidation +2

Saving Throws: Dexterity +7 Constitution +5

Challenge: 3 (700 XP)


Actions

Multiattack.The Swordsman makes two weapon melee attacks or two ranged attacks.

Scimitar. Melee Weapon Attack +7 to hit, reach 5 ft, one target. Hit: 8 (1d6 +5 ) slashing damage.

Properties: Finesse, Light,

Shortbow. Ranged Weapon Attack +7 to hit, range 80/320ft, one target. Hit: 8 (1d6 +5 ) piercing damage.

Properties: Ammunition: range 80/320ft, Two-handed,


Special Abilities

Dervish: Due to it high prowess with the sword he can use a bonus action to take the Dash or Disengage action.
Sword Dancing: He can make a performance check to dance with his blades. He is considered proficient with it and the check uses DEX as its attribute.

Racial Features

Ability Modifiers: -2 Str, +2 Dex

Small Size: small creatures should use d6 for hit dices

Stealthy: You have proficiency in the stealth skill. (even if DMG didn't say so, all the goblins on MM got stealth)

Nimble Escape: The creature can take the Disengage or Hide action as a bonus action on each of its turns .

Darkvision: 60ft (18m / 12sqr)

Languages: speaks Common and Goblin.

Character created at rpgtinker.com

NPC Options



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