Armor Class: 18 (Leather, Shield)

Hit Points: 26 (4d6 +12)

Speed: 30ft (9m / 6 sqr)

Proficiency: +2


STR

12 (+1)

DEX

20 (+5)

CON

16 (+3)

INT

12 (+1)

WIS

10 (+0)

CHA

10 (+0)


Skills: Stealth +7 Acrobatics +7 Athletics +3 Sleight of Hand +7 Survival +2

Saving Throws: Dextery +7 Constitution +5

Challenge: 1 (200 XP)


Racial Features

Ability Modifiers: -2 Str, +2 Dex

Small Size: small creatures should use d6 for hit dices

Stealthy: You have proficiency in the stealth skill. (even if DMG didn't say so, all the goblins on MM got stealth)

Nimble Escape: The creature can take the Disengage or Hide action as a bonus action on each of its turns .

Darkvision: 60ft (18m / 12sqr)

Languages: speaks Common and Goblin.


Special Abilities

Dervish: Due to it high prowess with the sword he can use a bonus action to take the Dash or Disengage action.
Sword Dancing: He can make a performance check to dance with his blades. He is considered proficient with it and the check uses DEX as its attribute.

Actions

Multiattack. The Swordsman makes one weapon melee attack or one ranged attack.

Scimitar. Melee Weapon Attack +7 to hit, reach 5 ft, one target. Hit: 8 (1d6 +5 ) slashing damage.

Properties: Finesse, Light,

Shortbow. Ranged Weapon Attack +7 to hit, range 80/320, one target. Hit: 8 (1d6 +5 ) piercing damage.

Properties: Ammunition: range 80/320, Two-handed,

NPC Options



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