Armor Class: 17 (Leather, Shield)
Hit Points: 67 (9d8 +27)
Speed: 30ft (9m / 6 sqr)
Proficiency: +2
STR
14 (+2)
DEX
18 (+4)
CON
17 (+3)
INT
12 (+1)
WIS
11 (+0)
CHA
12 (+1)
Skills: Acrobatics +6 Athletics +4 Sleight of Hand +6 Stealth +6 Investigation +3 Medicine +2
Saving Throws: Dexterity +6 Constitution +5
Multiattack.The Swordsman makes two weapon melee attacks or two ranged attacks.
Scimitar. Melee Weapon Attack +6 to hit, reach 5 ft, one target. Hit: 7 (1d6 +4 ) slashing damage. Properties: Finesse, Light,
Shortbow. Ranged Weapon Attack +6 to hit, range 80/320ft, one target. Hit: 7 (1d6 +4 ) piercing damage. Properties: Ammunition: range 80/320ft, Two-handed,
Ability Modifiers: +2 Cha, +1 to Con and +1 Wis (random choosen).
Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Darkvision: 60ft (18m / 12sqr)
Skill Versatility: You gain proficiency in two skills (random choosen)
Languages: speaks Common, Elvish and one extra.