Armor Class: 17 (Leather, Shield)

Hit Points: 67 (9d8 +27)

Speed: 30ft (9m / 6 sqr)

Proficiency: +2


STR

14 (+2)

DEX

18 (+4)

CON

17 (+3)

INT

12 (+1)

WIS

11 (+0)

CHA

12 (+1)


Skills: Acrobatics +6 Athletics +4 Sleight of Hand +6 Stealth +6 Investigation +3 Medicine +2

Saving Throws: Dexterity +6 Constitution +5

Challenge: 2 (450 XP)


Actions

Multiattack.The Swordsman makes two weapon melee attacks or two ranged attacks.

Scimitar. Melee Weapon Attack +6 to hit, reach 5 ft, one target. Hit: 7 (1d6 +4 ) slashing damage.

Properties: Finesse, Light,

Shortbow. Ranged Weapon Attack +6 to hit, range 80/320ft, one target. Hit: 7 (1d6 +4 ) piercing damage.

Properties: Ammunition: range 80/320ft, Two-handed,


Special Abilities

Dervish: Due to it high prowess with the sword he can use a bonus action to take the Dash or Disengage action.
Sword Dancing: He can make a performance check to dance with his blades. He is considered proficient with it and the check uses DEX as its attribute.

Racial Features

Ability Modifiers: +2 Cha, +1 to Con and +1 Wis (random choosen).

Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Darkvision: 60ft (18m / 12sqr)

Skill Versatility: You gain proficiency in two skills (random choosen)

Languages: speaks Common, Elvish and one extra.

Character created at rpgtinker.com

NPC Options



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