Armor Class: 17 (Leather, Shield)

Hit Points: 37 (5d8 +15)

Speed: 30ft (9m / 6 sqr)

Proficiency: +2


STR

15 (+2)

DEX

18 (+4)

CON

16 (+3)

INT

13 (+1)

WIS

10 (+0)

CHA

12 (+1)


Skills: Acrobatics +6 Athletics +4 Sleight of Hand +6 Stealth +6 Performance +3 Survival +2

Saving Throws: Dextery +6 Constitution +5

Challenge: 2 (450 XP)


Racial Features

Ability Modifiers: +2 Cha, +1 to Str and +1 Int (random choosen).

Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Darkvision: 60ft (18m / 12sqr)

Skill Versatility: You gain proficiency in two skills (random choosen)

Languages: speaks Common, Elvish and one extra.


Special Abilities

Dervish: Due to it high prowess with the sword he can use a bonus action to take the Dash or Disengage action.
Sword Dancing: He can make a performance check to dance with his blades. He is considered proficient with it and the check uses DEX as its attribute.

Actions

Multiattack. The Swordsman makes two weapon melee attacks or two ranged attacks.

Scimitar. Melee Weapon Attack +6 to hit, reach 5 ft, one target. Hit: 7 (1d6 +4 ) slashing damage.

Properties: Finesse, Light,

Shortbow. Ranged Weapon Attack +6 to hit, range 80/320, one target. Hit: 7 (1d6 +4 ) piercing damage.

Properties: Ammunition: range 80/320, Two-handed,

NPC Options



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