Armor Class: 14 (with mage armor)
Hit Points: 130 (20d8 +40)
Speed: 30ft (9m / 6 sqr)
Ability Modifiers: +2 Str, +1 Con
Natural Athlete: You have proficiency in the Athletics skill.
Stone's Endurance: Once per short rest when you take damage, as a reaction reduce 1d12+Con from the taken damage.
Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Mountain Born: You're acclimated to high altitude, including elevations above 20,000 feet. You're also naturally adapted to cold climates,
Languages: speaks Common and Giant
Quarterstaff. Melee Weapon Attack +6 to hit, reach 5 ft, one target. Hit: 3 (1d6 +0 ) bludgeoning damage.
Properties: Versatile (1d8),
Spellcasting. the Evoker is an 20th-level wizard. Its spellcasting ability is Intelligence (spell save DC 16, to hit with spell attacks +8)
Cantrips (at will): Acid Splash, Ray of Frost, Prestidigitation, Dancing Lights, Mage Hand,
1st level (4 slots): Thunderwave, Magic Missile, Feather Fall, Mage Armor,
2nd level (3 slots): Web, Melf's Acid Arrow, Cloud of Daggers, Flaming Sphere, Darkvision,
3rd level (3 slots): Fly, Counterspell, Fireball,
4th level (3 slots): Dimension Door, Greater Invisibility, Ice Storm,
5th level (3 slots): Bigby's Hand, Cloudkill,
6th level (2 slots): Chain Lightning,
7th level (2 slots): Reverse Gravity, Prismatic Spray,
8th level (1 slots): Sunburst, Incendiary Cloud,
9th level (1 slots): Meteor Swarm,