Female Goliath, any alignment

Armor Class: 14 (with mage armor)

Hit Points: 130 (20d8 +40)

Speed: 30ft (9m / 6 sqr)

Proficiency: +6


10 (+0)


13 (+1)


15 (+2)


15 (+2)


10 (+0)


12 (+1)

Skills: Athletics +6 Arcana +8 Intimidation +7

Challenge: 12 (8400 XP)

Racial Features

Ability Modifiers: +2 Str, +1 Con

Natural Athlete: You have proficiency in the Athletics skill.

Stone's Endurance: Once per short rest when you take damage, as a reaction reduce 1d12+Con from the taken damage.

Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Mountain Born: You're acclimated to high altitude, including elevations above 20,000 feet. You're also naturally adapted to cold climates,

Languages: speaks Common and Giant


Quarterstaff. Melee Weapon Attack +6 to hit, reach 5 ft, one target. Hit: 3 (1d6 +0 ) bludgeoning damage.

Properties: Versatile (1d8),


Spellcasting. the Evoker is an 20th-level wizard. Its spellcasting ability is Intelligence (spell save DC 16, to hit with spell attacks +8)

Cantrips (at will): Prestidigitation, Dancing Lights, Acid Splash, Ray of Frost, Mage Hand,

1st level (4 slots): Witch Bolt, Feather Fall, Magic Missile, Expeditious Retreat, Mage Armor,

2nd level (3 slots): Web, Scorching Ray,

3rd level (3 slots): Blink, Lightning Bolt, Counterspell, Fly, Fireball,

4th level (3 slots): Wall of Fire, Dimension Door, Ice Storm, Greater Invisibility,

5th level (3 slots): Cloudkill,

6th level (2 slots): Circle of Death,

7th level (2 slots): Finger of Death, Prismatic Spray,

8th level (1 slots): Sunburst, Incendiary Cloud,

9th level (1 slots): Meteor Swarm,

Click here to see spells descriptions (external tool)

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