Evoker

Evoker
Male Goliath, any alignment


Armor Class: 14 (with mage armor)

Hit Points: 130 (20d8 +40)

Speed: 30ft (9m / 6 sqr)

Proficiency: +6


STR

10 (+0)

DEX

13 (+1)

CON

15 (+2)

INT

15 (+2)

WIS

10 (+0)

CHA

12 (+1)


Skills: Athletics +6 Arcana +8 Intimidation +7

Challenge: 12 (8400 XP)


Racial Features

Ability Modifiers: +2 Str, +1 Con

Natural Athlete: You have proficiency in the Athletics skill.

Stone's Endurance: Once per short rest when you take damage, as a reaction reduce 1d12+Con from the taken damage.

Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Mountain Born: You're acclimated to high altitude, including elevations above 20,000 feet. You're also naturally adapted to cold climates,

Languages: speaks Common and Giant


Actions

Quarterstaff. Melee Weapon Attack +6 to hit, reach 5 ft, one target. Hit: 3 (1d6 +0 ) bludgeoning damage.

Properties: Versatile (1d8),


Spells

Spellcasting. the Evoker is an 20th-level wizard. Its spellcasting ability is Intelligence (spell save DC 16, to hit with spell attacks +8)

Cantrips (at will): Prestidigitation, Ray of Frost, Mage Hand, Acid Splash, Dancing Lights,

1st level (4 slots): Burning Hands, Magic Missile, Witch Bolt, Color Spray, Thunderwave, Expeditious Retreat, Mage Armor,

2nd level (3 slots): Web, Darkvision, Cloud of Daggers,

3rd level (3 slots): Lightning Bolt, Counterspell, Fireball, Fly,

4th level (3 slots): Dimension Door, Greater Invisibility, Ice Storm,

5th level (3 slots): Wall of Force,

6th level (2 slots): Circle of Death,

7th level (2 slots): Finger of Death,

8th level (1 slots): Incendiary Cloud, Sunburst,

9th level (1 slots): Meteor Swarm,

Click here to see spells descriptions (external tool)

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