High Elf, any alignment

Armor Class: 15 (with mage armor)

Hit Points: 130 (20d8 +40)

Speed: 30ft (9m / 6 sqr)

Proficiency: +6


8 (-1)


15 (+2)


14 (+2)


16 (+3)


10 (+0)


12 (+1)

Skills: Perception +6 Arcana +9 Intimidation +7

Challenge: 12 (8400 XP)

Racial Features

Ability Modifiers: +2 Dex, +1 Int

Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Darkvision: 60ft (18m / 12sqr)

Trance: meditate for 4 hours instead of sleep.

Keen Senses: proficiency in the Perception skill.

Elf Weapon Training: proficiency with the longsword, shortsword, shortbow, and longbow. (not considered for template)

Cantrip: You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.

Languages: speaks Common, Elvish and one extra.


Quarterstaff. Melee Weapon Attack +5 to hit, reach 5 ft, one target. Hit: 2 (1d6 -1 ) bludgeoning damage.

Properties: Versatile (1d8),


Spellcasting. the Evoker is an 20th-level wizard. Its spellcasting ability is Intelligence (spell save DC 17, to hit with spell attacks +9)

Cantrips (at will): Mage Hand, Dancing Lights, Ray of Frost, Prestidigitation, Acid Splash,

1st level (4 slots): Color Spray, Burning Hands, Mage Armor,

2nd level (3 slots): Web, Darkvision, Cloud of Daggers,

3rd level (3 slots): Counterspell, Lightning Bolt, Blink, Fly, Fireball,

4th level (3 slots): Wall of Fire, Dimension Door, Greater Invisibility,

5th level (3 slots): Cone of Cold,

6th level (2 slots): Otiluke's Freezing Sphere, Desintegrate,

7th level (2 slots): Reverse Gravity, Prismatic Spray, Finger of Death, Delayed Blast Fireball,

8th level (1 slots): Sunburst,

9th level (1 slots): Meteor Swarm,

Click here to see spells descriptions (external tool)

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