Armor Class: 12 (Padded)
Hit Points: 110 (20d8 +20)
Speed: 30ft (9m / 6 sqr)
Proficiency: +6
STR
10 (+0)
DEX
12 (+1)
CON
12 (+1)
INT
12 (+1)
WIS
12 (+1)
CHA
18 (+4)
Skills: Deception +10 Performance +10
Saving Throws: Charisma +10 Dexterity +7
Scimitar. Melee Weapon Attack +7 to hit, reach 5 ft, one target. Hit: 4 (1d6 +1 ) slashing damage. Properties: Finesse, Light,
Spellcasting. the Minstrel is an 20th-level bard. Its spellcasting ability is Charisma (spell save DC 18, to hit with spell attacks +10)
Cantrips (at will): Blade Ward, Dancing Lights, Minor Illusion, Light, Mage Hand,
1st level (4 slots): Thunderwave,
2nd level (3 slots): Heat Metal, Crown of Madness, Shatter, Enhance Ability, See Invisibility,
3rd level (3 slots): Clairvoyance, Nondetection, Speak with Dead, Hypnotic Pattern,
4th level (3 slots): Compulsion, Hallucinatory Terrain, Polymorph, Confusion, Freedom of Movement, Greater Invisibility,
5th level (3 slots): Awaken,
6th level (2 slots): Find the Path, Programmed Illusion,
7th level (2 slots): Mordenkainen's Magnificent Mansion, Symbol,
8th level (1 slots): Dominate Monster,
9th level (1 slots): Power Word Heal, Power Word Kill,
Ability Modifiers: +1 Wis, +2 Cha
Darkvision: 60ft (18m / 12sqr)
Celestial Resistance: You have resistante to necrotic and radiant damage.
Radiant Soul: Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your CR. Once you use this trait, you can't use it again until you finish a long rest.
Healing Hands: As an action, you can touch a creature and cause it to regain a number of hit points equal to your CR. Once you use this trait, you can't use it again until you finish a long rest.
Light Bearer: You know the light cantrip. Charisma is your spellcasting ability for it.
Languages: speaks Common and Celestial