Armor Class: 15 (Padded)
Hit Points: 150 (20d8 +60)
Speed: 30ft (9m / 6 sqr)
Proficiency: +6
STR
11 (+0)
DEX
18 (+4)
CON
17 (+3)
INT
13 (+1)
WIS
12 (+1)
CHA
20 (+5)
Skills: Deception +11 Performance +11 Persuasion +11 Arcana +7
Saving Throws: Charisma +11 Dexterity +10
Scimitar. Melee Weapon Attack +10 to hit, reach 5 ft, one target. Hit: 7 (1d6 +4 ) slashing damage. Properties: Finesse, Light,
Spellcasting. the Minstrel is an 20th-level bard. Its spellcasting ability is Charisma (spell save DC 19, to hit with spell attacks +11)
Cantrips (at will): Friends, Mage Hand, Vicious Mockery, Prestidigitation, Light,
1st level (4 slots): Unseen Servant, Tasha's Hideous Laughter, Cure Wounds,
2nd level (3 slots): Shatter, Animal Messenger, Calm Emotions, Detect Thoughts, Phantasmal Force,
3rd level (3 slots): Stinking Cloud, Speak with Dead, Feign Death, Hypnotic Pattern,
4th level (3 slots): Locate Creature, Compulsion, Polymorph,
5th level (3 slots): Planar Binding, Hold Monster,
6th level (2 slots): Guards and Wards,
7th level (2 slots): Mordenkainen's Sword, Mordenkainen's Magnificent Mansion,
8th level (1 slots): Dominate Monster,
9th level (1 slots): Power Word Kill, True Polymorph, Foresight,
Ability Modifiers: +1 Wis, +2 Cha
Darkvision: 60ft (18m / 12sqr)
Celestial Resistance: You have resistante to necrotic and radiant damage.
Radiant Soul: Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your CR. Once you use this trait, you can't use it again until you finish a long rest.
Healing Hands: As an action, you can touch a creature and cause it to regain a number of hit points equal to your CR. Once you use this trait, you can't use it again until you finish a long rest.
Light Bearer: You know the light cantrip. Charisma is your spellcasting ability for it.
Languages: speaks Common and Celestial