Armor Class: 17 (Half plate, Shield)

Hit Points: 110 (20d8 +20)

Speed: 30ft (9m / 6 sqr)

Proficiency: +6


STR

11 (+0)

DEX

11 (+0)

CON

12 (+1)

INT

11 (+0)

WIS

14 (+2)

CHA

13 (+1)


Skills: Religion +6 Insight +8

Challenge: 12 (8400 XP)


Actions

Mace. Melee Weapon Attack +6 to hit, reach 5 ft, one target. Hit: 3 (1d6 +0 ) bludgeoning damage.

Properties: WOLOLO!,


Spells

Spellcasting. the Acolyte is an 20th-level cleric. Its spellcasting ability is Wisdom (spell save DC 16, to hit with spell attacks +8)

Cantrips (at will): Guidance, Shillelagh, Chill Touch, Thaumaturgy, Poison Spray,

1st level (4 slots): Charm Person, Detect Poison and Disease, Cure Wounds,

2nd level (3 slots): Prayer of Healing, Enhance Ability, Hold Person, Barkskin, Continual Flame,

3rd level (3 slots): Animate Dead, Speak with Dead, Bestow Curse,

4th level (3 slots): Confusion, Dimension Door,

5th level (3 slots): Geas, Cloudkill,

6th level (2 slots): Harm, Heal,

7th level (2 slots): Symbol, Etherealness, Divine Word, Conjure Celestial,

8th level (1 slots): Control Weather, Holy Aura,

9th level (1 slots): Astral Projection, Gate,

Click here to see spells descriptions (external tool)


Special Abilities

Potion of Healing: The healer carries a potion of healing (2d4+2 healing as a action) and a Healer's Kit.
Chosen of Gods: Once per week, as an act of incredible courage the acolyte can sacrifice himself to protect other. The DM can roll a d20 and add acolyte CR to this roll. If the check gets 20 or more the acolyte can receive one of the random bonuses: Regain one spell slot of his greater slot available; Maximize the healing of a spell, grant one target resitance/advantage against the next damage/saving throw.

Racial Features

Ability Modifiers: +1 Wis, +2 Cha

Darkvision: 60ft (18m / 12sqr)

Celestial Resistance: You have resistante to necrotic and radiant damage.

Radiant Soul: Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your CR. Once you use this trait, you can't use it again until you finish a long rest.

Healing Hands: As an action, you can touch a creature and cause it to regain a number of hit points equal to your CR. Once you use this trait, you can't use it again until you finish a long rest.

Light Bearer: You know the light cantrip. Charisma is your spellcasting ability for it.

Languages: speaks Common and Celestial

Character created at rpgtinker.com

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