Armor Class: 13 (Chain shirt)

Hit Points: 22 (4d8 +4)

Speed: 30ft (9m / 6 sqr)

Proficiency: +2


STR

14 (+2)

DEX

11 (+0)

CON

13 (+1)

INT

8 (-1)

WIS

10 (+0)

CHA

10 (+0)


Skills: Intimidation +2

Challenge: 1/4 (50XP)


Actions

Greataxe. Melee Weapon Attack +4 to hit, reach 5 ft, one target. Hit: 8 (1d12 +2 ) slashing damage.

Properties: Heavy, Two-handed,

Javelin. Melee Weapon Attack +4 to hit, range 30/120ft, one target. Hit: 5 (1d6 +2 ) piercing damage.

Properties: Thrown: range 30/120ft,


Special Abilities

Indomitable: The berserker has advantage on saving throws against being frightened.
You are comming with me: When the berserker drops to 0 hit points he can try to make one melee weapon attack as a reaction to one enemy at 5ft of him.

Racial Features

Ability Modifiers: +2 Str, +1 Con

Menacing: You have proficiency in the intimidate skill.

Darkvision: 60ft (18m / 12sqr)

Relentless Endurance: When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.

Savage Attack: When you score a critical hit with a melee weapon attack, you can roll one of the weapon ’s damage dice one additional time and add it to the extra damage of the critical hit.

Languages: speaks Common and Orc

Character created at rpgtinker.com

NPC Options



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