Armor Class: 15 (Chain shirt)
Hit Points: 26 (4d6 +12)
Speed: 30ft (9m / 6 sqr)
Proficiency: +2
STR
16 (+3)
DEX
16 (+3)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
12 (+1)
Skills: Stealth +5 Athletics +5 Intimidation +3 Perception +2 Persuasion +3
Saving Throws: Strength +5 Constitution +5
Pike. Melee Weapon Attack +5 to hit, reach 10 ft, one target. Hit: 8 (1d10 +3 ) piercing damage. Properties: Heavy, Reach, Two-handed,
Javelin. Melee Weapon Attack +5 to hit, range 30/120ft, one target. Hit: 6 (1d6 +3 ) piercing damage. Properties: Thrown: range 30/120ft,
Ability Modifiers: -2 Str, +2 Dex
Small Size: small creatures should use d6 for hit dices
Stealthy: You have proficiency in the stealth skill. (even if DMG didn't say so, all the goblins on MM got stealth)
Nimble Escape: The creature can take the Disengage or Hide action as a bonus action on each of its turns .
Darkvision: 60ft (18m / 12sqr)
Languages: speaks Common and Goblin.