Armor Class: 15 (Chain shirt)

Hit Points: 90 (12d8 +36)

Speed: 30ft (9m / 6 sqr)

Proficiency: +2


STR

18 (+4)

DEX

14 (+2)

CON

16 (+3)

INT

10 (+0)

WIS

10 (+0)

CHA

12 (+1)


Skills: Athletics +6 Intimidation +3 Perception +2 Persuasion +3

Saving Throws: Strength +6 Constitution +5

Challenge: 5 (1800 XP)


Actions

Multiattack.The Pikeman makes three weapon melee attacks or three ranged attacks.

Pike. Melee Weapon Attack +6 to hit, reach 10 ft, one target. Hit: 9 (1d10 +4 ) piercing damage.

Properties: Heavy, Reach, Two-handed,

Javelin. Melee Weapon Attack +6 to hit, range 30/120ft, one target. Hit: 7 (1d6 +4 ) piercing damage.

Properties: Thrown: range 30/120ft,


Special Abilities

Reach Attack: Once per short rest, as a reaction, the pikeman can attack one enemy that enters its reach.
Cavalary nemesis: As as action the pikeman can ready its action to stop a incoming rider, attackin the target when he gets on the pikemans weapon range. He can choose to attack the enemy horse and such attack is a automatic critical. Or he can choose to attack the cavalier, doing so he cavalier must make a Strenght saving throw vs the pikeman attack. The CD is 8 + prof + STR bonus. On failure the cavalier is droped from its mount and receives damage equal to the weapon normal damage.

Racial Features

Martial Advantage: Once per turn, the hobgoblin can deal 14 (4d6) extra damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.

Darkvision: 60ft (18m / 12sqr)

Languages: speaks Common and Goblin.

Character created at rpgtinker.com

NPC Options



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