Armor Class: 14 (Padded)
Hit Points: 45 (7d8 +14)
Speed: 30ft (9m / 6 sqr)
Proficiency: +2
STR
11 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
14 (+2)
Skills: Acrobatics +5 Deception +4
Multiattack.The Pirate makes two weapon melee attacks or two ranged attacks.
Scimitar. Melee Weapon Attack +5 to hit, reach 5 ft, one target. Hit: 6 (1d6 +3 ) slashing damage. Properties: Finesse, Light,
Shortbow. Ranged Weapon Attack +5 to hit, range 80/320ft, one target. Hit: 6 (1d6 +3 ) piercing damage. Properties: Ammunition: range 80/320ft, Two-handed,
Ability Modifiers: +1 Wis, +2 Cha
Darkvision: 60ft (18m / 12sqr)
Celestial Resistance: You have resistante to necrotic and radiant damage.
Radiant Soul: Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your CR. Once you use this trait, you can't use it again until you finish a long rest.
Healing Hands: As an action, you can touch a creature and cause it to regain a number of hit points equal to your CR. Once you use this trait, you can't use it again until you finish a long rest.
Light Bearer: You know the light cantrip. Charisma is your spellcasting ability for it.
Languages: speaks Common and Celestial