Swordsman

Swordsman
Male Half Elf, any alignment


Armor Class: 14 (Leather, Shield)

Hit Points: 27 (5d8 +5)

Speed: 30ft (9m / 6 sqr)

Proficiency: +2


STR

12 (+1)

DEX

12 (+1)

CON

13 (+1)

INT

10 (+0)

WIS

8 (-1)

CHA

12 (+1)


Skills: Athletics +3 Acrobatics +3 Sleight of Hand +3 Stealth +3

Challenge: 1/4 (50XP)


Racial Features

Ability Modifiers: +2 Cha, +1 to Str and +1 Con (random choosen).

Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Darkvision: 60ft (18m / 12sqr)

Skill Versatility: You gain proficiency in two skills (random choosen)

Languages: speaks Common, Elvish and one extra.


Actions

Multiattack. The Swordsman makes two weapon melee attacks or two ranged attacks.

Scimitar. Melee Weapon Attack +3 to hit, reach 5 ft, one target. Hit: 4 (1d6 +1 ) slashing damage.

Properties: Finesse, Light,

Shortbow. Ranged Weapon Attack +3 to hit, range 80/320, one target. Hit: 4 (1d6 +1 ) piercing damage.

Properties: Ammunition: range 80/320, Two-handed,

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