Armor Class: 17 (Half plate, Shield)

Hit Points: 55 (10d8 +10)

Speed: 30ft (9m / 6 sqr)

Proficiency: +4


STR

12 (+1)

DEX

10 (+0)

CON

12 (+1)

INT

8 (-1)

WIS

14 (+2)

CHA

10 (+0)


Skills: Religion +3 Insight +6

Challenge: 6 (2300 XP)


Actions

Mace. Melee Weapon Attack +5 to hit, reach 5 ft, one target. Hit: 4 (1d6 +1 ) bludgeoning damage.

Properties: WOLOLO!,


Spells

Spellcasting. the Acolyte is an 10th-level cleric. Its spellcasting ability is Wisdom (spell save DC 14, to hit with spell attacks +6)

Cantrips (at will): Mending, Produce Flame, Resistance, Sacred Flame, Shillelagh,

1st level (4 slots): Command, False Life, Fog Cloud, Cure Wounds,

2nd level (3 slots): Blindness/Deafness, Mirror Image, Pass without Trace, Locate Object,

3rd level (3 slots): Mass Healing Word, Animate Dead,

4th level (3 slots): Banishment,

5th level (2 slots): Greater Restoration, Insect Plague, Hallow, Geas,

Click here to see spells descriptions (external tool)


Special Abilities

Potion of Healing: The healer carries a potion of healing (2d4+2 healing as a action) and a Healer's Kit.
Chosen of Gods: Once per week, as an act of incredible courage the acolyte can sacrifice himself to protect other. The DM can roll a d20 and add acolyte CR to this roll. If the check gets 20 or more the acolyte can receive one of the random bonuses: Regain one spell slot of his greater slot available; Maximize the healing of a spell, grant one target resitance/advantage against the next damage/saving throw.

Racial Features

Languages: speaks Common.

Character created at rpgtinker.com

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