Armor Class: 14 (with mage armor)
Hit Points: 22 (5d6 +5)
Speed: 30ft (9m / 6 sqr)
Proficiency: +3
STR
8 (-1)
DEX
12 (+1)
CON
13 (+1)
INT
16 (+3)
WIS
12 (+1)
CHA
14 (+2)
Skills: Perception +4 Arcana +6 History +6
Quarterstaff. Melee Weapon Attack +2 to hit, reach 5 ft, one target. Hit: 2 (1d6 -1 ) bludgeoning damage. Properties: Versatile (1d8),
Spellcasting. the Arcanist is an 5th-level wizard. Its spellcasting ability is Intelligence (spell save DC 14, to hit with spell attacks +6)
Cantrips (at will): Dancing Lights, True Strike, Message, Acid Splash,
1st level (4 slots): Burning Hands, Witch Bolt, Tasha's Hideous Laughter, Longstrider, Mage Armor,
2nd level (3 slots): Melf's Acid Arrow, Flaming Sphere, Invisibility,
3rd level (2 slots): Blink,
Ability Modifiers: +2 Dex, +1 Int
Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Darkvision: 60ft (18m / 12sqr)
Trance: meditate for 4 hours instead of sleep.
Keen Senses: proficiency in the Perception skill.
Elf Weapon Training: proficiency with the longsword, shortsword, shortbow, and longbow. (not considered for template)
Cantrip: You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.
Languages: speaks Common, Elvish and one extra.