Armor Class: 20 (Full Plate Armor, Shield)

Hit Points: 150 (20d8 +60)

Speed: 30ft (9m / 6 sqr)

Proficiency: +3


STR

16 (+3)

DEX

11 (+0)

CON

17 (+3)

INT

7 (-2)

WIS

16 (+3)

CHA

16 (+3)


Skills: History +1 Athletics +6 Persuasion +6 Animal Handling +6

Saving Throws: Constitution +6 Strength +6

Challenge: 9 (5000 XP)


Actions

Multiattack.The Knight makes four weapon melee attacks or four ranged attacks.

Charging Lance. Melee Weapon Attack +6 to hit, reach 10 ft, one target. Hit: 16 (2d12 +3 ) piercing damage.

Properties: Reach, Special: Disvantage to attack a target at 5 feet of you. Can be used in one hand while riding.,

Longsword. Melee Weapon Attack +6 to hit, reach 5 ft, one target. Hit: 7 (1d8 +3 ) slashing damage.

Properties: Versatile (1d10),


Special Abilities

Horse Companion: The knight has a favorite horse and has advantage on any animal handling checks with him.
Charge: If the knight move at least 15ft in a strait line while riding his weapons attacks deals one extra die of damage (already considered for the damage calculation).
One with your mount: The knight can force a target attack at his mont to target himself instead.
Tool Proficiency: The knight is proficient with Vehicles (land).

Racial Features

Ability Modifiers: +1 Wis, +2 Cha

Darkvision: 60ft (18m / 12sqr)

Celestial Resistance: You have resistante to necrotic and radiant damage.

Radiant Soul: Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your CR. Once you use this trait, you can't use it again until you finish a long rest.

Healing Hands: As an action, you can touch a creature and cause it to regain a number of hit points equal to your CR. Once you use this trait, you can't use it again until you finish a long rest.

Light Bearer: You know the light cantrip. Charisma is your spellcasting ability for it.

Languages: speaks Common and Celestial

Character created at rpgtinker.com

NPC Options



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