Armor Class: 14 (Hide)
Hit Points: 45 (10d8 +0)
Speed: 25ft (7,5m / 5 sqr)
Proficiency: +2
STR
10 (+0)
DEX
18 (+4)
CON
11 (+0)
INT
14 (+2)
WIS
10 (+0)
CHA
13 (+1)
Skills: Stealth +6 Investigation +4
Multiattack.The Scoundrel makes two weapon melee attacks or two ranged attacks.
Dagger. Melee Weapon Attack +6 to hit, range 20/60ft, one target. Hit: 6 (1d4 +4 ) piercing damage. Properties: Thrown: range 20/60ft, Finesse, Light,
Light Crossbow. Ranged Weapon Attack +6 to hit, range 80/320ft, one target. Hit: 8 (1d8 +4 ) piercing damage. Properties: Ammunition: range 80/320ft, Loading, Two-handed,
Ability Modifiers: +2 Dex, +1 Cha
Small Size: small creatures should use d6 for hit dices
Lucky: When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
Brave: You have advantage on saving throws against being frightened.
Halfling Nimbleness: You can move through the space of any creature that is of a size larger than yours.
Naturally Stealthy: You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
Languages: speaks Common and Halfling