Armor Class: 14 (Hide)

Hit Points: 45 (10d8 +0)

Speed: 25ft (7,5m / 5 sqr)

Proficiency: +2


STR

10 (+0)

DEX

18 (+4)

CON

11 (+0)

INT

14 (+2)

WIS

10 (+0)

CHA

13 (+1)


Skills: Stealth +6 Investigation +4

Challenge: 2 (450 XP)


Actions

Multiattack.The Scoundrel makes two weapon melee attacks or two ranged attacks.

Dagger. Melee Weapon Attack +6 to hit, range 20/60ft, one target. Hit: 6 (1d4 +4 ) piercing damage.

Properties: Thrown: range 20/60ft, Finesse, Light,

Light Crossbow. Ranged Weapon Attack +6 to hit, range 80/320ft, one target. Hit: 8 (1d8 +4 ) piercing damage.

Properties: Ammunition: range 80/320ft, Loading, Two-handed,


Special Abilities

Sneak Attack: Once per turn, the scoundrel can deal 10 (3d6) extra damage to one creature he hits with an attack if the scoundrel has advantage on the attack roll. He doesn't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and he doesn't have disadvantage on the attack roll.
Cunning Action: Due to it high agility and cunning he can use a bonus action to take the Dash, Disengage or Hide action.
Tool Proficiency: The scoundrel is proficient with the Thieves' Tools.

Racial Features

Ability Modifiers: +2 Dex, +1 Cha

Small Size: small creatures should use d6 for hit dices

Lucky: When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

Brave: You have advantage on saving throws against being frightened.

Halfling Nimbleness: You can move through the space of any creature that is of a size larger than yours.

Naturally Stealthy: You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

Languages: speaks Common and Halfling

Character created at rpgtinker.com

NPC Options



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